Horseman
Horsemen are swift armored fighters with solid stamina, health and speed. Horsemen excel at closing distance quickly and acting before slower enemies.
Trait: Relentless Pursuit — Restore 1 stamina when you score a takedown.
Classes shape the stats, traits, skills and spells of warriors.
Horsemen are swift armored fighters with solid stamina, health and speed. Horsemen excel at closing distance quickly and acting before slower enemies.
Trait: Relentless Pursuit — Restore 1 stamina when you score a takedown.
Kings are commanding leaders with balanced physical stats. Kings can either support and lead their army, or get their hands dirty in melee combat.
Trait: The King's Command — Restore 1 stamina to all other alive allies after using a skill or casting a spell.
Knights are heavy and durable front-line warriors, capable of absorbing damage and dealing heavy blows.
Trait: Plate Bearing — Take 1 less damage from basic attacks (to a minimum of 1).
Marksmen are slow and durable Kingsmen with powerful ranged attacks, capable of dealing heavy damage from a distance.
Trait: Braced — If you have not moved this turn, basic attacks deal 1 additional damage.
Moonblades are Elven elite warriors with immense strength and moderate magical aptitude, capable of dealing heavy blows and casting powerful spells.
Trait: Cleave — Basic attacks deal 1 damage to enemies on the left and right sides of the target.
Necromancers are dark spellcasters focused on unholy blood magic, curses and rituals.
Trait: Soul Harvest — Restore 1 mana when you score a takedown.
Paladins are versatile holy warriors who mix durability with melee strength, holy spells and supportive skills.
Trait: Sanctified — All Holy spells heal the caster for 1.
Peasants are weak but trainable civilians pressed into service.
Trait: Humble Origins — Gain 10% more experience from all sources. Level ups grant +1 extra stat permanently to a random stat.
Priestesses are devoted healers with high mana and faith. Priestesses keep allies alive with restorative and holy magic.
Trait: Devotion — Healing spells restore 1 additional health.
Raiders are fast, aggressive Elven skirmishers with high speed and strong attacks.
Trait: Rend — Basic attacks inflict Bleeding for 1 turn.
Rangers are mobile but frail Elven archers with ranged attacks, utility skills and great speed.
Trait: Hunter's Mark — Basic attacks deal 1 additional damage to Frozen enemies.
Sorcerers are frail arcane artillery mages with top-tier mana and spell damage, with the ability to shape any battle.
Trait: Mana Mastery — Restore 1 mana after casting any spell.