Berserker
Berserkers are fast, aggressive warriors with high speed and powerful bleeding attacks.
Trait: Rend — Basic attacks inflict Bleeding for 2 turns.
Classes shape the stats, traits, skills and spells of warriors.
Berserkers are fast, aggressive warriors with high speed and powerful bleeding attacks.
Trait: Rend — Basic attacks inflict Bleeding for 2 turns.
Brutalizers are heavy Orc warriors from the the Skar Plains, with high strength and crippling melee attacks.
Trait: Blood Feud — Basic attacks and skills deal 1 additional damage to Humans and Elves.
Chargers are mounted fighters with solid stamina, health and speed. Chargers excel at closing distance quickly and acting before slower enemies.
Trait: Relentless Pursuit — Restore 1 stamina when you score a takedown.
Kings are commanding leaders with balanced physical stats. Kings can either support and lead their army, or get their hands dirty in melee combat.
Trait: The King's Command — Grant +1 strength for 1 turn to all other alive allies after using a skill or casting a spell.
Knights are heavy and durable front-line warriors, capable of absorbing damage and dealing heavy blows.
Trait: Plate Bearing — Take 1 less damage from basic attacks (to a minimum of 1).
Marksmen are slow and durable Kingsmen with powerful ranged attacks, capable of dealing heavy damage from a distance.
Trait: Braced — If you have not moved this turn, basic attacks deal 1 additional damage.
Moonblades are Aeronor Elven elite warriors with strong AoE and lifestealing lunar attacks and skills.
Trait: Cleave — Basic attacks deal 1 damage to enemies on the left and right sides of the target.
Paladins are versatile holy warriors who mix durability with melee strength, holy spells and supportive skills.
Trait: Sanctified — Restore 1 health after casting a Holy spell.
Peasants are weak but trainable levied civilians.
Trait: Humble Origins — Gain 10% more experience from all sources. Level ups grant +1 extra stat permanently to a random stat.
Priestesses are devoted healers with high mana and faith. Priestesses keep allies alive with restorative and holy magic.
Trait: Devotion — Healing spells restore 1 additional health.
Rangers are mobile but frail archers with ranged attacks, utility skills and great speed.
Trait: Hunter's Mark — Basic attacks deal 1 additional damage to Frozen, Bleeding, or Stunned enemies.
Shamans are rough, brutal mage-warriors who wield primal nature magic and shapesifting skills.
Trait: Wild Channel — Restore 1 stamina after casting a Primal spell, and restore 1 mana after using a Primal skill.
Sorcerers are frail arcane artillery mages with top-tier mana, spell damage and area magic.
Trait: Eldritch Spite — Basic attacks and spells deal 1 additional damage to Orcs.
Warlocks are dark spellcasters focused on unholy blood magic, curses and Hollow Choir rituals.
Trait: Soul Harvest — Restore 1 mana when you score a takedown.
Hidden class.